Risk Board Game 3 Ways To Play Parker Brothers 2008 - Bookshelf
Presents a history of the toy industry, from the birth of board games with George S. Parker to how his successors built a family business empire and helped shape American culture.
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The Monopoly game, Trivial Pursuit, Clue, Boggle, and Risk are more than games-they're part of Americana. All of these games were published by one company, Parker Brothers, which began as a dream inside the mind of a sixteen-year-old boy, over one hundred years ago. InThe Game Makers, industry expert Phil Orbanes reveals how, by adhering to the principles of its founder, Parker Brothers rose to prominence, overcame obstacles, and forged lasting success. Orbanes, a game historian and former executive at Parker Brothers, draws from company archives, interviews with surviving family members, and the newly discovered records of founder George Parker to tell a story rich in examples of business acumen that spans world wars, family tragedy, the Great Depression, and global competition. Pairing Parker's enduring business lessons with little-known historical anecdotes, Orbanes reveals the often whimsical origin of classic games-Tiddledy Winks, Monopoly, Nerf, Sorry!, the modern jigsaw puzzle, and more-and how Parker Brothers turned them into cultural icons. Engaging and insightful,The Game Makersexplains the rules that popularized the games we play and reveals the people who built an American business empire. "From one who loves games:The Game Makersis a real page-turner. Nobody knows the subject matter better than Phil Orbanes, and it shows. A most compelling read." -Wink Martindale, host,Music of Your Life, and veteran host for award-winning game shows such asCan You Top This,Tic-Tac-Dough, andTrivial Pursuit. "Phil Orbanes is a gifted chronicler. He serves up a tantalizing tale of fast-paced competition, drama, risk, eccentric personalities, and strategy, in one of the world's most competitive industries. The reader wins!" -Richard C. Levy, Author,The Toy and Game Inventor's Handbook "In this deeply researched look at the evolution of business practices within the world of 'game makers,' Phil Orbanes takes readers on a journey in which they will happily recall the joyful hours spent playing the games that rolled off the presses at Parker Brothers." -John J. Fox, Professor Emeritus, Department of History, Salem State College "A classic tale of American entrepreneurship,The Game Makersis a detailed study of successful business expansion and an insider's view of the cultural conflict between a corporate parent and its prize acquisition. This history of Parker Brothers offers something of interest to any serious student of American business practices." -Linda M. Lemiesz, Ph.D., Dean of Students, The Cooper Union for the Advancement of Science and Arts "I thoroughly enjoyed Phil Orbanes's journey through the history of Parker Brothers. Enjoyable and informative,The Game Makersis a fascinating account of how one individual's strength of character-or weakness-exerted a significant influence over a company's fortunes." -Ralph H. Baer, Toy and Game Inventor, and Father of Video Games
The Design, Culture and Play of Modern European Board Games Stewart Woods . Kiicklich, “Other Playings: ... Lammes, S. “Approaching Game—Studies: Towards a Reflexive Methodology of Games as Situated Cultures. ... Lamorisse, A. Risk [Board Game]. Parker Brothers, 1959. ... Aus— tralian journal ofEmerging Technologies and Society 3, no. ... Retrieved May 4, 2008, from http://Www. boardgame geek.com/article/1377102#1377102, 2007. Lewis ... Elliot Right Way, 1995. Martin ...
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While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity in near-concurrence with the rise of video games. Eurogames have simple rules, short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
A book for those who play the game and who want to learn the game.
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San Antonio Conservation Society Award Winner A perennial bestseller and a must for beginners and strategists alike There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of playing, 42 relies on neither luck nor memory. Skill and strategy definitely separate the best from the rest. Yet those who think they've mastered the game will find challenge in the advanced strategy chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its uniquely Texan history, reaching back nearly a century and a quarter. Beginners will find easy instruction in all the fundamentals, from the intricacies of bidding a hand, or setting an opponent, to the challenge of the exciting 84 hand, and can proceed to advanced strategies at their own pace. Replete with championship statistics and stories gathered from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life. Played casually by those who enjoy socializing or intently by those who relish the logic of each domino played, 42 is perhaps the most widely acknowledged cultural expression in Texas.